4-level program for teenagers
CEFR levels Pre A1 – B1
American English with global topics
80 hours per level
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1. Introduction 2. Insights 3. Take a look 4. Easy to teach 5. Real-Life Context 6. Teen-friendly videos 7.Global Cultural Topics 8. English is an International Language 9. Speaking and writing 10. Critical thinking 11. Learn to learn 12. Cross-curricular Pages 13. Project work 14. Digital tools 15. Teacher´s resources 16. Student´s resources 17. Instituto Ayrton Senna 18. Get in touch
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1. Introduction 2. Take a look 3. Real-Life context 4. Teen-friendly videos 5. Global cultural topics 6. English is an International Language 7. Speaking and writing 8. Critical thinking 9. Learning to learn 10. Cross-curricular pages 11. Project work 12. Digital tools 13. Teacher´s resources 14. Student´s resources 15. Get in touch
1. Introduction 2. Research-informed 3. Real-Life context 4. Informed by Real Teachers 5. Take a Look 6. Easy to Teach 7. Real-life Context 8. Teen-friendly Videos 9. Global Cultural Topics 10. English is an Internation Language 11. Speaking and Writing Activities 12. Critical Thinking Skills Development 13. Learning to Learn 14. Cross-curricular Pages 15. Project Work 16. Digital Tools 17. Teacher's Resources 18. Student Resources 19. Get in Touch
Research-informed
Cambridge has developed The Cambridge Life Competencies (CLC) to support teachers in preparing students to analyse sources critically, think creatively, and communicate their views effectively. The Cambridge Life Competencies informed this new series.
The Framework outlines six key areas of competency that are important for development: Creative Thinking, Critical Thinking, Learning to Learn, Communication, Collaboration and Social Responsibilities. In Game Changer, this Framework helps teachers recognize and assess the many transferable skills that the course develops. Below is an example of one of The Cambridge Life Competencies (CLC). For more information, visit www.cambridge.org/clcf
English
Japanese
Indonesian
The Cambridge editorial department has carefully chosen an expert author team to write the course.
Maurício Shiroma
Verônica TeodoroV
Viviane KiRmerliene
Denise Santos
Mauricio has taught English, trained EFL teachers, and worked for several ELT publishers before becoming a freelancer 10 years ago. He has worked as an author, contributor, and editor on a wide variety of publications from pre-school to upper secondary education, including preparatory courses intended for students who will take the National University Entrance Exam (ENEM).
Veronica has taught English for almost 12 years before starting a career in publishing. Since 2002 she has written, edited and developed ELT materials for both private and public markets in Brazil. She holds a BA in Languages, post-graduate certificate in Distance Learning and a module two Delta certificate. She’s interested in culture and also in bilingual education.
Veronica Teodorov Ferreira
Viviane has been working in the ELT field since 1994. She is a teacher, teacher trainer, ELT editor, and materials writer. She holds a BA in English from the University of São Paulo, the CPE, and the Cambridge In-Service Certificate for English Language Teachers (ICELT). As an editor and writer, she has worked on a wide range of primary and secondary series for publishers in Brazil and abroad. She is interested in creating materials that engage children and teens and foster critical thinking.
Viviane Kirmeliene
Denise has been working in ELT for more than 30 years. She has taught English in Brazilian schools and language schools at all levels and for all age groups. She has also taught Applied Linguistics and related subjects at undergraduate and postgraduate level in the UK. Denise has published widely in the field. Her publications include textbooks, books for teachers and for the general public, as well as a large number of academic publications. Her research interests are learning and materials development and implementation. Her PhD thesis is an analysis of the role of the textbook in teacher-student interaction. Denise is currently Director of Content Development at Canal Professores Conectados. More information can be found on www.denisesantos.com
Informed by real teachers
We spoke to teachers to identify their top priorities in the teenage classroom and their expectations for equipping students with the necessary skills for the future.
Competency
Communication
Collaboration
Learning to Learn
Critical Thinking
Creative Thinking
Social Responsibilities
Taking control of your own learning
Practical skills for participating in learning
Reflecting on and evaluating own learning success
Core Area
Takes effective notes in class and from homework reading
Uses a vocabulary notebook
Uses metacognitive strategies (e.g. time management, affective control) to maximise learning/exam success
Can Do Statements
The framework maps out a comprehensive set of skills students need to become a successful, global citizen.
Although Own it! focuses on the Learning to Learn and Collaboration competencies, all competencies are explored throughout the course
Introducing Game Changer and its key features
Take a Look
Unit Samples
Easy-to-teach with extensive teacher support
The clear page design helps busy teachers easily navigate the lesson.
The comprehensive Teacher’s Book includes all the Student’s Book/Workbook pages, answer keys, teacher’s notes and extra tips.
Flipped classroom ideas provide useful suggestions for activities that students could do at home to consolidate in-class learning.
Real-Life Contexts for Language Presentation
Grammar and vocabulary are presented in a clear context through dynamic reading and listening texts in a wide variety of genres. This, combined with topics that are relevant and authentic, ensures students see the purpose of their learning and feel motivated to explore and use the language.
Texts in a range of different genres present the language in a realistic context. Up-to-date and authentic global topics motivate students to read and learn more.
Real-Life Genres
Teen-friendly videos
Game Changer documentary videos reinforce and extend the Student’s Book content. The topics of the videos are authentic, fresh and fun, with a global scope, presenting ways of life and ideas from different cultures around the world.
The unit opener documentary video provides a fun and engaging introduction to the unit topic.
Unit opener video
The closing documentary video is thematically linked to either topic of the unit or the Around the World or Across the Curriculum page. These videos contextualize the language in the unit and extend students’ interests in the topic.
Closing Video
Global Cultural Topics
Game Changer explores a variety of global topics through its reading and listening pages and in a dedicated Around the World spread in every other unit. This helps students broaden their understanding of other people and places, preparing them for life in a diverse, multicultural environment.
The Around the World pages, which appear in Units 1, 3, 5, and 7, introduce students to different people and cultures from around the world, encouraging critical thinking and raising cross-cultural awareness.
Around the World
English is an International Language
Learners of English now outnumber speakers of English as a first language. Students are therefore far more likely to use English to communicate with people whose first language is not English, so we cannot underestimate the role of cross-cultural understanding. For this reason, Game Changer embraces different varieties of English, featuring a range of voices and language varieties in videos and listenings.
Speaking and writing activities with lots of support
Living English activities introduce students to common everyday phrases, as indentified by the Cambridge English Corpus.
Living English
Scaffolded speaking activities allow students to personalize the dialogue and empower them to use the language they’ve learned in a communicative task, which they will then present to the class.
Plan, Practice, and Present
The pronunciation activity models correct pronunciation for students to practice before they speak, and draws students’ attention to differences between English sounds and those of their native language.
Pronunciation
The scaffolded approach of the writing pages builds students’ cofidence by giving them time to prepare before they write. The Check stage encourages self-assessment, a key step toward learner independence.
Plan, Write, and Edit
Collaboration Plus allows students to upload their final work and share it with their classmates and teacher.
Digital Portfolio Space
Critical Thinking Skills Development
Think! Questions encourage students to engage with the text in a personal way and develop their critical thinking skills as well as their awareness of global topics.
Think!
Critical thinking is vital for academic success and refers to the kinds of skills learners need to enable them to think effectively and rationally about what they want to do and what they believe is the best course of action.
These activities help students develop vital learning skills and become more motivated, independent learners.
The WebQuest is a fun quiz-style activity to help students develop research skills and extend their learning beyond English.
WebQuest
Cross-curricular Pages
Game Changer includes a variety of Cross-curricular lessons, with a dedicated Across the Curriculum spread in every other unit. This reinforces and extends students’ learning in other areas across the broader curriculum. The attractive and colorful spreads provide a stimulating alternative to the more skills-focused core pages in each unit.
Project Work
We have included two easy-to-teach projects at the back of each Student’s Book. These projects recycle and review the language learned in the previous semester, providing a fun and stimulating way to keep students practicing their language skills.
The two-page Project spread provides a communicative way for students to practice and demonstrate their language learning from the semester, while developing collaborative skills.
Projects
All your digital tools in one place
With Cambridge One, everything you need to teach with Game Changer is at your fingertips - classroom presentation software, audio and video, extra practice, games and an innovative digital collaboration space for students.
Watch video
– available on PC and mobile!
Teacher’s resources on Cambridge One
The WebQuest is a fun quiz-type activity to help students develop research skills and their learning beyound English.
Presentation Plus • Student's Book and Workbook with interactive exercises and all Answer Keys; • Accessible online and offline.
Image taken from the Demo version
Student’s resources on Cambridge One
• The mobile-friendly activities on Cambridge One are ideal for students to practice at home; • Bite-sized learning activities; • Grammar and vocabulary exercises; • Fun and motivating games for each unit; • Performance tracking.
Practice Extra