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Hardware
The development, manufacture and innovation of physical technology products including network equipment, storage, GPUs, computers, smartphones, electronic devices and semi-conductor components.
IT services
IT services: A broad category encompassing digital transformation, IT consulting, managed services, unified comms and value-added reselling.
Software applications
Vertical software: Solutions designed for specific industries (e.g. health-tech, fintech, cyber security) to address their unique needs.
Horizontal applications: General-purpose tools (e.g., Enterprise Resource Planning, Customer Relationship Management, HCM and financial management) applicable to a wide range of businesses.
IT services
Digital media
Software applications
Creative industries
Print and physical media: Includes books, magazines, newspapers and events.
Broadcasting: The creation and distribution of audio and video content.
Advertising: Advertising agencies, PR and media services.
Digital media
Content and platforms: Digital content creation, distribution, and consumption via channels such as audio, video, digital marketing, and platforms.
Cybersecurity
Cybersecurity software and services: The use of technology and consultancy services to protect organisations, individuals, networks and devices from digital attacks. Specific areas include Identity & Access Management, Managed Detection Response and Data Loss Prevention.
Creative industries
Cybersecurity
Hardware and devices
Artificial intelligence
Artificial intelligence: Development of systems capable of tasks traditionally requiring human intelligence, such as problem solving, understanding language, recognising patterns and making decisions.
Machine learning: A subset of AI that enables systems to learn from data by using algorithms to identify patterns, make predictions and automate decision making. A more mature area of technology commonly used as a tool in data science and data analytics.
Telecommunications
Telecoms services: These services enable communication and connectivity across various platforms and devices including voice, data and video using wireless, fixed-line, internet and emerging technologies (5G, IoT, fibre).
Digital Infrastructure: Foundational technology and systems that support digital services and applications. Includes broadband networks, data centres, Cloud hosting, cybersecurity frameworks and IoT devices.
Deep technology
Gaming: An emerging sub-sector of entertainment which includes game development, AR and VR, e-sports and digital streaming.
Entertainment: Music, TV & film, theatre, sports and live events.
AI and machine learning
Telecoms and digital infrastructure
Gaming and entertainment