DreamBox Reading Park guides students toward successful and productive reading through a playful, engaging learning environment as they develop critical foundational reading skills.
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Ready to experience Reading Park?
Phonemic awareness Alphabetic principle Phonics Fluency Comprehension
Reading Park!
Welcome to DreamBox
The adaptive, research-based PreK–2 reading program provides personalized instruction for:
When students arrive at Reading Park, they meet Squiggles and Monsters.
These delightful, animated creatures accompany students on their learning adventure.
When a student visits Reading Park for the first time, they learn all about their journey and how to collect missing pages in their Squiggle Book to help their new Reading Park friends learn to read.
What's next?
Click play to watch the welcome video
Right before entering Reading Park, students will personalize the color of their avatar.
Discover the Squiggle Book
Click the crayons to personalize an avatar
By allowing students to customize their avatars, Reading Park offers students agency and choice as they begin their journey.
Follow a Student
The Squiggle Book is a magic book that teaches friendly monsters in Reading Park how to read. When a Squiggle named Letty tripped, the treasured pages of the Squiggle Book scattered all over Reading Park. It's up to each student to find the pages by completing Quests (groups of lessons that focus on a single concept).
Click the book icon in the right upper corner to start exploring the Squiggle Book
What is the Squiggle Book?
It engages and motivates students.
As students make their way through Reading Park’s research-based curriculum, they fill the Squiggle Book with their progress and achievements. Students feel proud of their accomplishments and motivated to collect more lessons. When students are finished reviewing their Squiggle Book, they can click the X and return to exploring Reading Park.
Click the tabs, arrows, or flashing indicators, to explore this student's Squiggle Book
Click the tabs, arrows, or flashing indicators,
Students can see all mastered concepts in one place.
Upon completion of a Quest’s final lesson, students receive Squiggle Rewards in the form of new pages filled with reference materials for each concept. As they complete more Quests, the Squiggle Book grows and chronicles student progress and achievements in a fun, interactive, and supportive way.
The Squiggle Book offers students in-the-moment instruction and review.
Each section of the book also provides access to explicit instruction on collected skills. This offers students the option to reflect back on learning or refresh their memory on previously mastered skills. When students browse their book, they can see and hear the words, letters, sounds, images, and other foundational literacy-related items they have collected so far.
The Squiggle Book is always just a click away. It accompanies students on their journey as a learning companion. Students can use the Squiggle Book as a reference point and a reminder of the key concepts they’ve mastered throughout their time in Reading Park.
It serves as an on-demand reference point.
The Squiggle Book serves as a Quest opener, introducing each concept before students begin a lesson.
The Squiggle Book helps introduce new concepts.
Squiggle Book?
What is the
This engagement tool also serves as a companion guide for students. During their journey, students can look at the concepts from completed Quests within their Squiggle Book at any time by clicking the book icon at the top of their screen.
Students start with the alphabet page, where they can click on letters to hear the letter name, the letter sound, and see an image of a word that starts with that letter. Once they have finished reviewing their letters, they start their new lesson, or they can review other pages by clicking the arrows or colored tabs.
First-Grade Student
Mateo likes dancing and his favorite animal is a squid. Mateo excels at reading. He has already mastered phonemic awareness and decoding, and he has started working on fluency and comprehension.
Follow Mateo
Emiko loves coloring and playing on the swings at recess. Emiko knows the names and sounds of most of her letters, but she still struggles with g, d, and p.
Ready to follow a student through Reading Park?
Select a student to follow their journey
Reading Park’s unique combination of in-lesson and between-lesson adaptations offers students the most personalized and effective technology-driven instruction. The program is built on DreamBox’s Intelligent Adaptive Learning platform–a patented system that leverages cognitive science and research-based learning principles to engage and support students.
Mateo,
Kindergarten Student
Emiko,
Follow Emiko
Emiko, Kindergarten: Month 7
Mateo, First Grade: Month 2
Regardless of whether a student soars or struggles with a concept, the program meets them where they are, adapting instruction to help them achieve and grow to love reading.
Mateo can openly explore different areas of Reading Park. He can choose to begin and finish a Quest in a single area or start another Quest in a different area. This agency allows Mateo to self-direct his learning experience.
Each type of lesson is designed to maximize Mateo’s ability to practice and master foundational reading skills. A robust standards-based scope and sequence covers foundational concepts, which are taught through lessons that include multiple interactive formats. The first lesson today is an Identify Lesson.
Mateo uses Reading Park about 30 minutes every week.
Click the lesson to get started
In the playground, Mateo sees that there is a lesson waiting for him.
Before he begins to learn about this concept, the Squiggle Book shows him what the lesson will be about.
Close the Squiggle Book when you are ready to watch Mateo complete his lesson.
The Squiggle Book introduces a new concept.
In this Collect Lesson, Mateo needs to find more than one correct answer to complete each problem.
Click play to watch Mateo complete his Collect Lesson
Collect Lesson: Long "o" Silent "e"
As Mateo works through his lessons, he receives individualized instruction and practice across foundational skills in a delightful engaging environment. New concepts build upon concepts learned in previous Quests, and the gamification of instruction and practice keeps him engaged and focused on learning. Mateo’s next lesson is a Collect Lesson.
A variety of lesson types allows Reading Park to support different learning modalities.
As Mateo plays, the program’s adaptivity is constantly at work, ensuring that he receives helpful in-the-moment additional practice, or moves through lessons at an accelerated rate, depending on his real-time learning needs.
Mateo is making great progress and feels supported in just the right ways.
During an Identify Lesson, Mateo will see objects that contain graphemes or images. He must identify the correct object to answer the question before it disappears from the screen.
Click play to watch Mateo complete his Identify Lesson
Identify Lesson: Long "o" Silent "e"
Learn about Rewards
Watch a New Lesson
During a Fill-in-the-Blank Lesson, Mateo applies the concepts he has learned so far. Early in the program, he completed Fill-in-the-Blank Lessons by filling in the correct grapheme in a word. As he has progressed, he now completing the missing word in a sentence.
Click play to watch Mateo complete his capstone lesson
Fill-in-the-Blank Lesson: HFW- made, make, time, away, back, day, came, here
Return to Lessons
Mateo is performing above grade level, so he is advancing through the curriculum at an accelerated pace that’s just right for him. This in-the-moment instruction keeps him in his zone of proximal development and ensures he’s never bored or frustrated by the content.
Review any of Mateo's completed lessons again
Mateo feels motivated by his success, and he also is excited to collect rewards.
Discover Rewards
Today, when Mateo logs into Reading Park, he sees a Squiggle Sighting. This signals that there is a new concept to learn. He clicks on the Squiggle Sighting to explore the playground and start his Quest.
Mateo is ready to start his capstone activity to measure his understanding of a concept he has practiced. He will complete a Fill-in-the-Blank Lesson.
Reading Park also uses gamification to engage Mateo and keep him focused. In addition to filling his Squiggle Book with Squiggle Pages, Mateo also collects rewards throughout the entire journey.
He discovers that this lesson will teach him about High-Frequency Words. Mateo reviews the new concept and starts the lesson.
This interactive format is designed to help students quickly and accurately identify letters and words.
This lesson format is designed to reinforce a concept through practice. Mateo must collect all the correct answers. The difficulty of these lessons has increased as Mateo has moved through the scope and sequence of Reading Park.
During this lesson, Mateo applies the concepts he has learned so far. Early in the program, he completed Fill-in-the-Blank Lessons by filling in the correct grapheme in a word. As he has progressed, he is now completing the missing word in a sentence. After demonstrating mastery, Mateo earns a page for his Squiggle Book, and he can return to the Squiggle Map to complete new lessons.
Click play to watch Mateo complete his final lesson in this Quest
Return to the Squiggle Map
In this Collect Lesson, Mateo needs to find more than one correct answer to complete each problem. This instructional format helps Mateo learn HFWs (high-frequency words) through practice.
The difficulty of these lessons has increased as Mateo has moved through the scope and sequence of Reading Park. After just minutes, he does a great job collecting all the words and is ready to start his next lesson.
Click play to watch Mateo practice HFWs
Collect Lesson: High-Frequency Words
Complete another HFW lesson
Every lesson is designed to maximize Mateo’s ability to practice and master foundational reading skills. This includes multiple interactive formats that systematically allow students to learn and practice a robust standards-based scope and sequence.
New concepts build upon concepts learned in previous Quests, and the gamification of instruction and practice keeps Mateo engaged and focused on learning.
Click play to watch Mateo complete his lesson
Choose Lesson: R-Controlled Vowels
On the map he sees a new Squiggle Sighting in the mountains and his partially completed Quest at the beach. But, he decides to take a short break to celebrate some of his rewards.
Click the treehouse to explore rewards
Mateo has one last lesson left in this Quest.
As Mateo works through his lessons, he receives individualized instruction and just the right amount of practice across foundational skills. He also is able to engage in many delightful environments across a variety of lesson types. Next, he is ready to pick up where he left off on a Quest in the Reading Park cave.
Click the sign near the cave to get started
Mateo excels in reading and moves through his lessons at just the right speed.
Before Mateo begins this Quest he learns about the new concept. In this Quest he will explore R-controlled vowels. Mateo reviews the new concept and closes his Squiggle Book to start his lesson.
Click play to watch a Squiggle Book concept introduction
Each new Quest begins with an introduction from the Squiggle Book.
Watch Mateo complete his first lesson
Today, when Mateo logs into Reading Park, he sees a partially completed Quest in the cave environment and a new Squiggle Sighting at the beach. The Squiggle Sighting signals that there is a new concept to learn.
Mateo can openly explore different areas of Reading Park and select the lessons he’d like to work through first. This agency allows Mateo to self-direct his learning experience. He clicks on the Squiggle Sighting to explore the beach and start a new Quest.
Click the flashing Squiggle Sighting to start a Quest at the beach
Click the flashing Squiggle Sighting to explore the playground
Reading Park provides a variety of incentives to extrinsically motivate and encourage students.
When Mateo completes a lesson, he earns a token, a Monster Friend card, or a sticker. When Mateo completes a Quest, he earns a Squiggle Page for his Squiggle Book. These rewards empower Mateo to celebrate his success, take pride in his accomplishments, and motivate him to persevere.
Click Mateo's backpack to use his tokens
Select the arcade to see sample games
Mateo’s backpack contains tokens that can be exchanged to play games in the Reading Park Arcade. The number of tokens Mateo has earned is in the header. If Mateo chooses to save his tokens, he can always visit the Treehouse to admire his rewards collected in his Monster Book or Sticker Book.
Today Mateo celebrates his success in the arcade.
Watch Mateo play Fruit Farmer
As Mateo collects his rewards, he can choose when he plays in the Reading Park Arcade, as well as what he plays in the arcade. By providing Mateo with a choice between two games, he can own his learning experience, and feels agency over how he celebrates his success.
Agency = Motivation and Engagement
See the Educator Experience
Understand exactly where students need support.
Next
Mrs. Lopez can filter by skills to see if specific students would benefit from the same small group work.
can easily navigate to student reports from her dashboard. In the skills report, she is able to quickly determine which students are mastering concepts, and which students need more support.
In just seconds, Mrs. Lopez can review her students’ usage, lesson progress, and see where students are struggling.
Mrs. Lopez
She sees that Mateo has already completed 11 lessons this week. He has also shown proficiency across all HFW lessons. She makes a note to bring up Mateo's success with his dad during their upcoming parent conference.
This report is a sample and is subject to change.
Emiko needs a little more practice with the hard sound for the letter G. The software has moved her to a well-scaffolded support lesson, to provide in-the-moment remediation. A Collect Lesson requires Emiko to collect all of the correct answers to complete each question. Because each question has more than one correct answer, the lesson format helps reinforce a concept through practice.
Watch Emiko practice the hard-g sound in this Collect Lesson
Collect Lesson: Images and Letter Sounds- Hard G
During this Choose Lesson, Emiko must select one correct option from a set of answer options. This format assesses her familiarity with concepts. As she works through each lesson, the program provides clear, direct feedback for every task, and for each correct or incorrect answer. This continuous feedback ensures that Emiko understands how she is progressing and what areas she needs more practice.
Click play to watch Emiko work through this Choose Lesson
Choose Lesson: Letter Sounds for Hard G/g
During an Identify Lesson, Emiko will see objects that contain graphemes that she must correctly identify before they disappear from the screen. This type of lesson models how eyes flow across text during reading, and it helps set the groundwork for reading fluency. When Emiko has trouble with the letter G and needs more scaffolding, Reading Park’s adaptive software provides in-the-moment remediation and support.
Watch Emiko receive the right support during this lesson
Identify Lesson: Alphabet Identification G/g
In just minutes, Emiko built her reading skills, grew more confident, and had fun. During her practice, she has also earned rewards for her hard work. She has filled her Squiggle Book with new pages, earned tokens for the arcade, and collected stickers and Monster Cards. This gamification helps keep Emiko focused and motivated to continue to complete lessons and quests.
Review any of Emiko's completed lessons again
Great work, Emiko!
Emiko is still learning to master some of her letters. When she makes mistakes, Reading Park's adaptive software will respond appropriately to ensure she gets the support she needs. This includes increasing the number of problems and adjusting the type of scaffolding that she receives. The program’s in-lesson adaptivity personalizes instruction and helps address individual learning needs in the moment.
Reading Park meets Emiko's learning needs in the moment.
Unlike instructional programs that adjust learning paths based on a simple right and wrong answers, Reading Park intelligently determines when Emiko is gaining mastery throughout each lesson, and appropriately personalizes the lesson. Because Emiko had a little bit of difficulty identifying upper-case and lower-case G, the software provided her with some extra practice during the lesson. She now has a Choose Lesson to support her understanding of the hard-g sound.
Reading Park personalizes instruction during lessons and between lessons.
Reading Park is designed to be intuitive, so that Emiko can start to play and learn without her teacher providing a lesson on a concept or showing her how to use the program first. From the start of every lesson, Reading Park provides clear instructions and an intuitive user interface to ensure Emiko knows what she can expect to learn. Today, she sees she has an Identify Lesson to start.
Emiko can start learning and practicing reading skills immediately.
Emiko is just starting her reading journey, so the audio for explicit instruction is especially helpful for her learning experience.
Emiko uses Reading Park for extra help in foundational reading at home and in class.
Click the flashing Squiggle Sighting to explore the cave
Because she is still struggling with some concepts, the program responds to her behaviors in the platform by providing targeted feedback with scaffolded instructional responses. Emiko picks up where she left off last time, at the cave.
In addition to learning letters and letter sounds, Emiko has started learning digraphs like -sh, -ch, and -th. In this lesson, she is collecting all of the words that start with th-. Because each question has more than one correct answer, it helps reinforce the new concept through practice. Emiko can click the words to hear if a word has the correct sound or use the sound icon to remind herself of the digraph sound at any time. If she makes a mistake, the software will remind her of her goal and ensures she cannot try to collect the incorrect word again.
Watch Emiko practice the -th diagraph
Collect Lesson: Digraph -th
To complete this lesson, Emiko must choose the correct sounds and letter combination. Since Emiko is early in her reading journey the audio for explicit instruction is especially helpful for her learning experience. As she plays, she struggles a little bit with some of the sounds. The program allows her to listen as many times as she needs, and if she makes a mistake, the program responds to her behaviors by providing targeted feedback with scaffolded instructional responses. This includes increasing the number of problems and adjusting the type of scaffolding that she receives.
Click play to watch Emiko complete the lesson
In this lesson, Emiko must identify pictures and words that start with the letter w before they disappear from the screen. This experience models how eyes flow across text during reading, and it helps set the groundwork for reading fluency. When Emiko identifies the letter -w, the software is tracking her response to adjust the pace and amount of practice she needs. This personalization ensures she is never bored by a too-slow pace or frustrated due to a too-fast pace.
Identify Lesson: W/w
In just minutes, Emiko completed three lessons, but she also built her reading skills, grew more confident, and had fun. Emiko has also earned rewards for her hard work. Over time, she has added new pages to her Squiggle Book, earned tokens for the arcade, and collected stickers and Monster Cards. This gamification helps keep Emiko focused and motivated to continue to complete lessons and Quests.
As Emiko works through each lesson, the program provides direct feedback for every task, and for each correct or incorrect answer. This continuous feedback ensures that Emiko understands how she is progressing and what areas she needs more practice. Emiko is on a roll and feels ready to unlock a new lesson at the beach.
Click the open Quest at the beach to get started
Reading Park meets learning needs in the moment.
After completing each lesson, Emiko can continue the Quest within the same environment or work on a different Quest in a different environment. She can also take a break from her lessons to spend her coins in the Reading Park Arcade, admire her collected rewards and change her avatar in the Treehouse, or review her Squiggle Book. Emiko decides pick up where she left off on her Quest in the mountains.
Click the lesson sign near the mountains to continue the Quest
Emiko is ready to explore a new lesson.
Emiko is about to start her first lesson for the letter G. But before she begins the lesson, her Squiggle Book will share information about the letter, including what the letter looks like, its name, and the sound it makes.
The Squiggle Book introduces the new concept before starting the lesson.
Reading Park is designed to be intuitive, so that Emiko can start to play and learn without her teacher providing a lesson on a concept or showing her how to use the program first.
From the Squiggle Map, Emiko has the freedom to explore Squiggle Park. She can continue working on Quests she’s already started in the mountains or beach, or she can click on the Squiggle Sighting in the cave to discover a new concept. Today, she decides to start by exploring the cave.
Watch Emiko Complete her first lesson
Watch Emiko play DreamBall
As Emiko collects tokens for completing lessons, she can choose between two games in the Reading Park Arcade. This fun activity allows Emiko to treat herself for all of her hard work before she continues her journey.
Gamification rewards
Click the Monster Friend Cards to see Emiko’s collection
There are 26 Monster Friends, each representing a letter of the alphabet. These cards serve as both an engagement and instructional feature. So far, Emiko has earned four Monster Friend Cards because she has worked on lessons for the letters G, H, K, and W.
Emiko is especially proud of the Monster Friend Cards she has collected.
Click on the treehouse to celebrate some of Emiko’s rewards
When Emiko completes a lesson, she earns a token, a Monster Friend card, or a sticker. When she completes a Quest, she earns a Squiggle Page for her Squiggle Book. These rewards empower Emiko to celebrate her success, take pride in her accomplishments, and motivate her to persevere.
Thanks to Reading Park rewards, Emiko feels extrinsically motivated to work through lessons.
Discover the Arcade
Click on the arcade to see a sample game
Emiko’s backpack contains tokens that can be exchanged to play games in the Reading Park Arcade. The number of tokens Emiko has earned is in the header.
Emiko can also celebrate her accomplishments by playing a game in the Reading Park Arcade.
Mateo's Path to Success
By following a personalized path to learn to read, Mateo is able to work at the pace and level that is best for his learning needs. He feels excited about reading and confident about his skills.
Complete the Journey
See Emiko's Experience
Mateo's teacher, Mrs. Lopez has noticed Mateo is excelling in class as well. He is eager to read aloud in small groups and has started to explore early reader chapter books in the library.
What am i looking at? why does it matter?
As Emiko plays in Reading Park, her teacher, Mr. Tighe can closely follow her growth in the student overview report.
Over time, Mr. Tighe can see how many grade levels Emiko has grown since the beginning of the year. This helps him understand how effective the program is for each student.
Mr. Tighe can drill into Emiko’s activity by exploring which concepts she has mastered concepts and which concepts she struggled with. He can also get an idea of what’s next to inform lesson planning.
With this report, he can monitor how frequently she is logging in, how many lessons she has completed, and whether she is mastering or struggling with each concept.
Mr. Tighe can see that Emiko is using the program every day and showing improvement over time. This deep insight into Emiko’s progress is helpful for him to know which areas she needs more practice.
Emiko's Path to Success
Reading Park is helping Emiko grow into a more confident reader every day. By using research-based pedagogical methods for PreK-2 students, the program offers Emiko personalized learning paths that adjust to her ever-changing needs.
See Mateo's Experience
She will continue to work through hundreds of science-based, teacher-crafted foundational reading lessons in an explicit, systematic scope and sequence that maximizes her learning outcomes.
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What makes Reading Park different from other foundational reading programs?
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Explicit, systematic, and sequential instruction Personalized guided practice In-lesson and between-lesson adaptivity Engaging learning pathways Evidence-based, data-driven teaching strategies Built on motivational framework