Open up the SDK panel, and click on each of the hotspots to see the event being triggered on click.
We used Hotspots to trigger the sound objects in this case. Ensure you have a "sound-click" tag, an "event:insertevent" tag with "insertevent" equaling the action (e.g. "event:play") and a target for the sound object (e.g. "target:hope")
The object a sound is attached to should have a "playsound" tag and a "name:insertname" tag with "insertname" being unique to that sound object.
Sound files need to be attached to an image, text box or icon on your canvas. We have attached the audio file URL to the sound icon below. Be sure to include a "name:insertname" tag to identify the file.
