IMAGE RECOGNITION
NATURAL LANGUAGE PROCESSING
IN-IMAGE
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-IMAGE
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
WIN A PRIZE!
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
IN-IMAGE
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
CTR: 80%
ENGAGEMENT: 80%
VIEWABILITY: 80%
VIEW LIVE DEMOS
IN-SCREEN
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean purus risus, sollicitudin nec turpis sed, blandit pulvinar quam.
OBJECT DETECTION
SCENE DETECTION
Games,
Nintendo Switch,
Legend of Zelda,
console,
Breath of the Wild 2
Nintendo Switch
Gaming
GUMGUM DRIVES PURCHASE INTENT FOR GAMING
GUMGUM AD GUIDLINE
CONTACT US
AD FORMATS
SPECS
CONTACT US
Consumer Electronics Show:
Jan 7-10, 2020
Pax South:
Jan 17-19, 2020
Pax East:
Feb 27-Mar 1, 2020
C2E2:
Feb 28 - Mar 1, 2020
WonderCon
Apr 10 - 12, 2020
SD Comic-Con
Jul 22 -26, 2020
Pax West
Aug 30 - Spe 2, 2020
E3 Expo
June 9, 2020
NY Comic Con:
Oct 8 - 11, 2020
BlizzCon
Nov 7 - 8, 2020
The Game Awards:
Dec 10, 2020
Music Festivals (Coachella, Electric Daisy Carnival, Bonnaroo, Lollapalooza, etc.)
eSports World Convention Various dates
January
June
October
December
GUMGUM DRIVES PURCHASE INTENT FOR GAMING
GUMGUM'S COMPUTER VISION POWERED CREATIVE PROVES MORE EFFECTIVE AT DRIVING PURCHASE INTENT COMPARED TO STANDARD BANNERS
gina@gumgum.com
Gina Smart
Vice President Sales, West
GUMGUM DRIVES PURCHASE INTENT FOR GAMING
STRATEGY
CREATIVE EXECUTIONS
SOME OF OUR CLIENTS INCLUDE
GumGum aligned the brand with contextually relevant content and images; targeting Gaming, Lifestyle and Entertainment sites with a focus on keywords specific to video games, consoles, and other strategically relevant themes.
A mix of In-Image and In-Screen formats
RESULT
PURCHASE INTENT*
ATTENTION
QUALITY
CLICK THROUGH RATE
1.5x greater than Nielsen Entertainment Intent Norm; 9.8%
1.3x greater than MOAT benchmark of 31.1%
8x higher than industry benchmark of 0.12%
15%
41.5%
1.05%
BACK
BACK
GUMGUM'S COMPUTER VISION POWERED CREATIVE PROVES MORE EFFECTIVE AT DRIVING PURCHASE INTENT COMPARED TO STANDARD BANNERS
ADVANTAGES OF GUMGUM’S HIGH IMPACT CREATIVE
PURCHASE INTENT LIFT BY CREATIVE
NUMBER OF EXPOSURES TO DRIVE
HIGHEST PURCHASE INTENT LIFT
Highly visible ad placements that combat banner blindness
Highly visible ad placements that combat banner blindness
Highly visible ad placements that combat banner blindness
Standard Units
GumGum High Impact Units
Standard Units
GumGum High Impact Units
(5-9 Exposures)
(2 Exposures)
35%
Increase
2x
More effective
GumGum developed a study using Nielsen DBE to compare the effectiveness of its unique ad formats against standard banner ads in the ability to drive purchase intent.
To determine if GumGum’s proprietary creative formats are more effective in driving purchase intent than standard banners.
Launched a campaign with GumGum's In-Image and
In-Screen Scroll formats, as well as standard display creative, with even factors for both creative formats.
Used Nielsen to show purchase intent driven by GumGum high-impact creatives separately from GumGum’s standard banners to show variations in purchase intent lift.
GumGum's high impact units drove double the purchase intent lift and required less than half the number of impressions than standard banners.
OBJECTIVE
METHODOLOGY
MEASUREMENT
RESULTS
BACK
BACK
Creative Production Details
Ad Type
IN-IMAGE
BACK
BACK
Turnaround Time
Accepted File Types
Supported Platforms
10 BUSINESS DAYS
Layered PSD's
Cross Platform
IN-IMAGE 728x90
10 BUSINESS DAYS
Layered PSD's
Cross Platform
IN-IMAGE EMBEDDED VIDEO UNIT
10 BUSINESS DAYS
Layered PSD's
Cross Platform
IN-IMAGE CANVAS
10 BUSINESS DAYS
Layered PSD's
Cross Platform
IN-IMAGE 6 SECOND CANVAS VIDEO
10 BUSINESS DAYS
1. Layered PSD's
2. MP4
3. The original video - raw or .mov
4. VAST/VPAID Preferred
Cross Platform
IN-SCREEN
10 BUSINESS DAYS
Layered PSD's
Cross Platform
10 BUSINESS DAYS
1. Layered PSD's
2. MP4
3. The original video - raw or .mov
4. VAST/VPAID Preferred
Cross Platform
IN-IMAGE FRAME
10 BUSINESS DAYS
Layered PSD's
Mobile Only
IN-IMAGE SCREEN
10 BUSINESS DAYS
Layered PSD's
Cross Platform
IN-SCREEN EMBEDDED VIDEO UNIT